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While I think "killed" viruses don't die doesn't make much sense, the gameplay is pretty good, interesting idea. There was a missing hit box on a wall, and the hearts don't go all the way to 0 on death. but very good nontheless. =)

Jeah you are kinda right. Didn't know the right word for it. Would've been better to see how many virusses are around as a score I think. Oof Hit box on a wall, probably made that wall on the wrong tilemap. Hearts issue I know, first time I ever implemented something like that, yet I do not know how to fix it yet :) Thanks for the feedback, this might help for my next games :)

I have now 57 confirmed kills on my record

Nice!

you schould make a health bar so its a littel more easyer

Gonna upload it with some refinements. Wanna try it again?

verry nice

This could use some refinement but is an interesting concept. There should be a mechanic that maybe the monsters decay? that way youre not overwhelemed?

Good idea! Thanks for the feedback:) 

Didn't put the decay in, I tried that, but then it needs multiple levels. Now it keeps on going. I've added some one-use power ups on the map.

Deleted 3 years ago

Changed some things, wanna check it out again? And maybe tell me what you think of it again?

its really hard to stay alive for very long but its fun, also i think the character is  sometimes drifting to one side a bit

Fixed it didnt have the constraints on. So I will relaunch it in a bit.

(+1)

Added some power ups and fixed the drifting, you wanna try again?

yea i could